Raymarched Hero.

Build a raymarched 3D hero — soft-shadowed morphing metaballs with a fresnel rim light, orbiting slowly and sphere-traced per pixel in a fragment shader — rendered full-screen at 60fps as a single self-contained index.html.

Preview from the bundled-plugin manifest.
Mode
prototype
Scenario
design
Surface
web
Author
Open Design ↗
Manifest id
example-webgl-raymarched-hero

Tags

  • example
  • first-party
  • prototype
  • web
  • webgl
  • webgl2
  • shader
  • 3d
  • raymarch
  • gpu
  • generative
  • powered-preview
  • untitled