Filed under Design · Intelligence Apache-2.0 · Made on Earth
Use case · Prototype

Prototype at the speed of a prompt

Describe the flow you have in mind and let your agent assemble a real, clickable prototype — multiple screens, shared styles, and live interactions — rendered straight to HTML you can open, share, and hand to engineering.

Editorial illustration of a hand sketching a wireframe that turns into a clickable multi-screen app prototype

In one line

Open Design is the design layer for the coding agent you already use. For prototyping, that means going from a one-paragraph idea to a navigable, styled prototype in a single session — no design tool, no export step, no handoff gap.

How prototyping works with Open Design

  1. 01

    Describe the flow

    Tell your agent what you are building in plain language — "an onboarding flow with a welcome screen, a plan picker, and a confirmation." Open Design loads the prototype skill so the agent knows to produce screens, not a single page.

  2. 02

    Generate styled screens

    The agent applies a design system and prototype templates from Open Design, so every screen shares typography, spacing, and components instead of looking like a rough draft. You get a coherent set of screens, not disconnected mockups.

  3. 03

    Wire up the interactions

    Buttons navigate, tabs switch, modals open. The prototype renders to self-contained HTML, so it behaves like the real thing in any browser — no prototyping tool account required to view it.

  4. 04

    Iterate and hand off

    Refine by talking to the agent — "make the plan picker a three-column layout." Because the artifact lives in your project, the design and the eventual code share one source of truth, closing the usual designer-to-engineer handoff gap.

What you can prototype

Prototyping with Open Design vs. the old way

What you need With Open Design Traditional prototyping tools
Go from idea to first screen One prompt in the agent you already have open Open a separate tool, start a file, drag boxes by hand
Multiple linked screens Generated as a set with shared styles and working navigation Each frame drawn and linked manually
Consistent visual system Pulled from a reusable design system the agent applies Re-created per file or maintained by hand
Shareable result Self-contained HTML — opens in any browser, no account Viewer needs a seat or a share link in the vendor tool
Path to real code Artifact lives in your repo; design and code share one source Re-built from scratch after a separate handoff
Cost & lock-in Open source, bring your own keys, runs locally Per-seat subscription, vendor-hosted, export-limited

Every one of these started as a prompt and rendered to a clickable artifact. Pick a template close to your idea, describe your variation, and the agent adapts it.

Browse prototype templates →

Prototyping FAQ

  1. 01 Do I need a design tool like Figma to prototype with Open Design?

    No. Open Design runs inside your coding agent and renders prototypes to HTML. You describe the flow in language; the agent produces the screens. There is no separate canvas tool to learn or pay for.

  2. 02 Are the prototypes interactive or just static mockups?

    Interactive. Navigation, tabs, and modals work because the output is real HTML and CSS. You can click through it in any browser exactly as a user would.

  3. 03 Which agents can I use?

    Open Design works with Claude Code, Codex, Cursor Agent, Gemini CLI, and a dozen more first-party adapters. You bring your own provider keys; nothing is hosted for you.

  4. 04 Can a prototype become the real product?

    That is the point. The artifact lives in your project, so the same design system and components carry into production code instead of being thrown away after a handoff.

Prototype your next idea tonight

Star the repo, install Open Design, and turn your next "what if" into something you can click — in the agent you already use.

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