The Working Approach
pixel2motion starts with a raster logo and separates it into parts that can move independently. It rebuilds those parts as editable SVG geometry before choreographing a reveal. Smooth edges, correct negative space and a faithful silhouette take priority over matching every antialiased pixel in the original screenshot.
The output includes the static logo, an interactive HTML motion study and inspection evidence. A final-frame contract connects the two stages: the animation must settle onto the same verified mark. Replay, slow motion and speed controls make the choreography reviewable, while timestamp hooks let the agent inspect difficult crossings and handoffs.
Expected Deliverables
- An editable logo.svg with stable identifiers for animated parts.
- A standalone logo_motion.html with replay, speed and slow-motion controls.
- A motion specification plus geometry overlays and captured motion frames.
From Brief to Review
- 01Identify the actors
Inspect the source image, distinguish the mark from its wordmark, and choose a usage context. Record the brand personality and reveal order before fitting geometry.
- 02Fit the simplest faithful shape
Try primitives and a few smooth curves before adding path complexity. Compare rendered overlays and inspect enlarged edges; the source treats IoU as a diagnostic rather than a universal pass mark.
- 03Animate and compare the landing
Build motion around stable part identifiers, then inspect anticipation, action, crossings and settle. Compare the final animation frame with the static state using the same browser and viewport.