The Working Approach
Motion System treats movement as a design-token layer rather than a series of unrelated component choices. It defines a small duration scale, semantic easing roles, and coordination rules for elements entering, leaving, or moving together.
The source also puts reduced-motion handling at the system level. That is a meaningful distinction from adjusting one animation after it has shipped: token overrides and replacement behaviors can apply consistently across the product. The example timings are a starting vocabulary, not proof that every interface should use the same values.
Expected Deliverables
- Named duration and easing tokens with intended uses.
- Choreography rules for groups, stagger, and direction.
- Reduced-motion overrides and documentation requirements.
From Brief to Review
- 01Inventory Motion Roles
Identify immediate state changes, entries, exits, and larger transitions. Create only enough tokens to cover distinct needs.
- 02Define Coordination
Specify shared timing within semantic groups, stagger limits, and consistent movement directions.
- 03Build the Accessible Variant
Document which motion disappears, what replaces it, and how essential state information remains visible.