The Working Approach
Micro-Interaction Spec describes one small interaction as a complete behavioral unit. A trigger starts it, rules determine what follows, feedback communicates the result, and loops or modes explain repetition and changes over time. The structure works for a toggle, favorite action, pull-to-refresh, validation cue, or long press.
Motion is only one part of the output. Visual changes, audio, and haptics are possible feedback channels, not guaranteed capabilities of every platform. The source asks for duration, easing, and accessibility considerations alongside the logic, which helps prevent a polished animation from concealing an undefined failure or repeat state.
Expected Deliverables
- A trigger-and-rules specification for one interaction.
- A feedback sequence with timing and easing notes.
- Repeat, first-use, and accessibility behavior.
From Brief to Review
- 01Define the Trigger
State whether the interaction begins with a gesture, system event, or condition.
- 02Write the Rules
Describe the sequence, conditions, and branches before selecting the feedback treatment.
- 03Specify Perception and Repetition
Explain what the user sees or feels, how long it lasts, and what changes on later attempts.