The Working Approach
The skill breaks a visual reference into palette, texture, composition and movement, then uses those mechanisms to construct a new scene. Its reference library contains 35 art-style recipe cards and nine explainer-animation grammars; eight grammars have parametric clip implementations. A recipe is guidance, not a finished film generator.
New visual directions begin with three still-frame proposals. After selecting one, the workflow separates scenery from characters: code draws the scene, while human-like characters use existing character frames or generated sprites composited by code. Geometric characters can remain code-drawn. The next pass adds a main action and supporting motion, then checks whether the scene stays alive between transitions.
Expected Deliverables
- Editable scene code and an approved still-frame direction
- Rendered frames or an MP4 assembled with supplied audio
- Motion and framing checks that identify scenes needing another pass
From Brief to Review
- 01Choose a Visual Mechanism
Describe what moves, how the texture behaves and where the eye should travel. Use a reference to explain these decisions rather than to request a pixel-for-pixel copy.
- 02Approve a Still Before Motion
Compare three directions before spending time on timing or character generation. Establish the palette, focal point and text-safe areas.
- 03Build the Scene and Its Loops
Adapt the provided engine, define the scene sequence and add an intentional main action with supporting motif loops. Use deterministic random seeds so renders are comparable.
- 04Review the Film and the Frames
Run the included QA scripts and have an agent who did not make the film review the finished video. The frame-difference check excludes short transition windows, so a busy transition cannot hide an otherwise static scene.