The Working Approach
Remotion Interactivity addresses a specific authoring problem: a video can render correctly while its layers are difficult or impossible to edit through Studio. The source explains which markup patterns the editor can recognize, including inline styles, named elements, supported interpolation expressions, and directly authored JSX nodes.
Its custom-component approach uses an interactivity schema to expose meaningful per-instance controls. A component with its own timeline can also be registered as a connected composition. This is about the relationship between source code and the video editor, not about adding clickable buttons to a published video.
Expected Deliverables
- Named, individually editable video layers
- Custom components with declared content and appearance controls
- Connected compositions with their own editable timelines
From Brief to Review
- 01Identify Editing Units
List the clips, scenes, and layers that must be changed separately. Give each its own authored JSX node instead of producing all of them from one loop.
- 02Expose Useful Controls
Add an InteractivitySchema for meaningful text, color, media, or numeric properties and forward injected style to one visual root.
- 03Keep Source Editable
Place supported keyframes and styles inline, preserve caller versus local frame semantics, and register reusable scenes using the same exported component.
- 04Test Studio Edits
Select, move, and adjust the intended layers in Studio, then inspect whether the changes write back to the expected source node.