The Working Approach
Three.js Textures covers loading and configuration for images applied to models. It separates color imagery from data maps, explains wrapping and UV transforms, and introduces canvas, video, compressed, cube, and HDR texture paths.
The source also addresses ownership and memory through reuse, resolution choices, and disposal. These are distinct from choosing the right image for a surface. Loader APIs and UV-channel assumptions remain release-sensitive and need checking in the actual project.
Expected Deliverables
- Texture loading with explicit map roles
- UV wrapping, repeat, offset, and filtering settings
- A reuse, compression, and disposal plan
From Brief to Review
- 01Classify Images
Separate color and emissive imagery from normal, roughness, and other data textures.
- 02Inspect Mapping
Check UVs and configure repetition, filtering, or rotation to match the surface.
- 03Control Memory
Review duplicate loads, useful resolution, compression support, and resource ownership.