The Working Approach
Three.js Materials compares unlit, lit, physically based, toon, debugging, and custom-shader materials. Color is only part of the choice: each model changes how lights, maps, and physical properties affect a mesh.
Its standard and physical material sections cover roughness, metalness, clearcoat, transmission, sheen, and iridescence. Transparency, depth behavior, cloning, and disposal are also included. These are surface-authoring patterns, not a guarantee that an arbitrary parameter combination will look realistic.
Expected Deliverables
- A justified material choice
- Map and physical-property assignments
- A transparency and resource review
From Brief to Review
- 01Identify the Finish
Decide whether the surface needs flat color, matte light response, stylization, or advanced physical behavior.
- 02Assign Supported Properties
Use the relevant maps and properties while inspecting the scene's illumination.
- 03Check Tradeoffs
Review transparency, depth behavior, shader cost, and material reuse.