The Working Approach
Three.js Lighting distinguishes ambient, hemisphere, directional, point, spot, and rectangular area lights. These choices differ in directionality, shadow support, material response, and cost. The source also covers environment illumination and studio or outdoor arrangements.
Shadow setup is a chain involving the renderer, light, and objects. Tight coverage and selective casting matter as much as resolution. Some examples use version-specific APIs. Check light types and helper imports against the installed Three.js release before applying them.
Expected Deliverables
- A light arrangement with defined roles
- Shadow casting and receiving settings
- An environment and performance plan
From Brief to Review
- 01Define Light Roles
Choose fill, directional sunlight, focused lighting, or a studio-like source according to the scene.
- 02Configure Shadows
Check renderer, light, and object settings together, then inspect coverage and bias.
- 03Review the Surface
Evaluate the intended materials and environment before increasing light count or shadow resolution.