The Working Approach
Three.js Post-Processing covers EffectComposer and passes that transform a rendered scene. Examples include glow, anti-aliasing, ambient occlusion, depth of field, outlines, grading, and custom screen-space shaders.
The distinction from material work is scope: post-processing operates on rendered imagery and can affect the entire composition. Pass order, target resolution, resize handling, and comparison with the untreated scene belong in the implementation plan. Verify the example constructors and renderer support against the installed Three.js release before using them.
Expected Deliverables
- An ordered composer pass chain
- Effect settings tied to a visual purpose
- Resize handling and effect-cost comparison
From Brief to Review
- 01Choose the Intent
Specify what should glow, remain in focus, or receive emphasis.
- 02Assemble Passes
Start from a scene render and add only the passes needed for the intended treatment.
- 03Compare and Profile
Check the effect-free view, resized output, and rendering cost at the target resolution.