Use the Prompt
Add Your Brief
Add your context below. It will be included with the prompt when you copy or download.
Create an HTML/CSS/JavaScript interaction study with explicit start, active and completed states and a readable prefers-reduced-motion fallback for [PROJECT] and [AUDIENCE]. The task is: Skeleton Loading Study.
Required content and structure
Create a loading skeleton that matches the eventual content structure.
Use [APPROVED_CONTENT] as the source of names, dates, figures, claims and destinations. List missing inputs before substituting anything. If a demonstration is needed, label its content as fictional. Do not invent customer quotes, rankings, partner logos or product capabilities.
Design direction
Use [BRAND_RULES] and the design system already selected in the project. If no system is supplied, start with this direction: white, charcoal and vivid green highlights; clearly labeled start, transition and end states. Keep type, spacing and color roles consistent. Prioritize the task over decorative elements and avoid a generic collection of unrelated cards.
Content preparation
Identify the final content structure, likely loading duration and the transition to success, empty or error states. Match placeholders to real content regions.
Layout and behavior
Reserve space for the expected layout and keep any shimmer subtle. Replace skeletons with content without shifting controls away from the user's pointer.
Task-specific acceptance check
- Avoid excessive shimmer and replace placeholders without major layout shift.
- Test fast loading, slow loading, empty results and failure.
- A skeleton should not continue indefinitely after an error, and reduced motion should remove shimmer without hiding loading status.
Implementation and review
Keep text editable. Use semantic structure, descriptive controls, visible keyboard focus and appropriate empty/error states. Check narrow and wide layouts. Respect reduced-motion preferences. Preserve any existing project framework and dependencies; do not silently replace the stack. Return the editable files and explain any incomplete behavior or unsupported inputs. Review this specific task before proposing extra features.
Make the complete information and action available without animation. Provide pause or dismissal where relevant. Document triggers and transitions; do not replace actual progress with a decorative timer.
Reference attachment and reconstruction goal
Attach reference.webp from this prompt’s download bundle alongside this prompt in OpenDesign. Build an editable result with a similar composition and hierarchy; do not embed the whole reference image as the finished interface. Preserve approved project content and brand rules if they conflict with fictional sample labels. If the image is missing or unreadable, ask for it instead of claiming visual fidelity.
Reference composition and content
Use the attached reference.webp as the visual reference for Skeleton Loading Study. Before building, identify the major regions from top to bottom, their relative widths and heights, alignment, spacing, typography hierarchy, surface colors, borders, imagery and repeated components. Preserve those relationships rather than substituting a generic template. Required task content: Create a loading skeleton that matches the eventual content structure. Use the following task-specific layout guidance when translating the image into editable elements: Reserve space for the expected layout and keep any shimmer subtle. Replace skeletons with content without shifting controls away from the user's pointer.
Visual direction from the example brief
white, charcoal and vivid green highlights; clearly labeled start, transition and end states.
Interaction specification
The reference is a static concept: the behavior below is a requirement to implement, not proof that the picture already works. Copy the customized prompt into your working project. Start with the core task: Create a loading skeleton that matches the eventual content structure. Avoid excessive shimmer and replace placeholders without major layout shift. For each visible control, specify its trigger, affected state and feedback; implement local changes with consistent state across related views. Give search and filters real results, selection controls an explicit active state, and save actions visible pending/success/failure feedback where relevant. Do not add unrelated workflows. Use proper links for navigation, buttons for actions and accessible names for icon controls. Do not imply a backend operation succeeded when only a local demo changed.
Visual comparison and delivery
- Compare the result with the attached image at matching proportions. Review major region placement, relative image sizes, line breaks, spacing, typography hierarchy, contrast, active states and content density before polishing decorative details.
- Then test the narrow layout without squeezing desktop text into tiny labels.
- Keep logos, photos and icons as separate assets and all meaningful labels editable. List any unavailable fonts/assets and any intentional departures. Return the working files plus a concise account of implemented behavior and remaining integrations; do not promise a pixel-identical result from the prompt alone.
Download Prompt + Image
Includes the complete prompt and full-size reference image. Attach both in OpenDesign to guide the layout.
How to Write a Skeleton Loading Study Design Prompt
Use this skeleton loading study design prompt to create a loading skeleton that matches the eventual content structure.
The reference is an AI-generated concept. The instructions below describe what to build and test; the image does not demonstrate working behavior.
Match the Content's Geometry
A skeleton loading study should reserve space for the content that will replace it.
Decorative shimmer is secondary to a stable transition into readable information. Reserve space for the expected layout and keep any shimmer subtle. Replace skeletons with content without shifting controls away from the user's pointer.
From the Prompt
Reserve space for the expected layout and keep any shimmer subtle.
Make It Your Own
Match placeholder dimensions to [CONTENT_STRUCTURE]. Use restrained motion with a reduced-motion alternative and replace placeholders without shifting primary controls.
Prepare the Skeleton Loading Study Content
The active state fills the same card positions as the skeleton; reserve space so incoming content does not shift the layout.
Identify the final content structure, likely loading duration and the transition to success, empty or error states. Match placeholders to real content regions.
From the Prompt
Create a loading skeleton that matches the eventual content structure.
Make It Your Own
For [PROJECT], use [APPROVED_CONTENT] as the source for this skeleton loading study. Identify the final content structure, likely loading duration and the transition to success, empty or error states. Match placeholders to real content regions. Identify missing inputs before replacing them with demonstration content.
Load Uneven Content
The completed list occupies the existing scaffold; define when loading placeholders disappear and how an error replaces them.
Test a long title and a missing image. The final layout should remain stable enough that the user's pointer or focus does not land on a different action. Test fast loading, slow loading, empty results and failure. A skeleton should not continue indefinitely after an error, and reduced motion should remove shimmer without hiding loading status.
From the Prompt
Avoid excessive shimmer and replace placeholders without major layout shift.
Make It Your Own
Review the skeleton loading study against this requirement: Avoid excessive shimmer and replace placeholders without major layout shift. Test fast loading, slow loading, empty results and failure. A skeleton should not continue indefinitely after an error, and reduced motion should remove shimmer without hiding loading status. Preserve approved content and revise only the parts that fail this check.
Review Your Skeleton Loading Study Result
The preview is a static storyboard. It does not demonstrate working animation, measured performance or accessibility. Test the implemented interaction and reduced-motion path.
- Test fast loading, slow loading, empty results and failure. A skeleton should not continue indefinitely after an error, and reduced motion should remove shimmer without hiding loading status.
Follow-Up Prompt
Use this after the first result. It narrows the revision to the most important part of this task.
Refine the current skeleton loading study. Test fast loading, slow loading, empty results and failure. A skeleton should not continue indefinitely after an error, and reduced motion should remove shimmer without hiding loading status. Preserve the approved content and visual direction; change only the parts needed to resolve these issues.
