The Working Approach
State Machine models interface behavior as explicit states and transitions rather than loosely related Boolean flags. It identifies events that move the component, guards that permit a transition, and actions that occur along the way. Forms, data requests, authentication, and multistep wizards are the source's examples.
The aim is a testable behavior specification. Each state needs a defined UI representation. Nonterminal states need an exit, and invalid combinations should be identified before implementation. The source does not select a state-machine library or claim to generate an exhaustive proof automatically.
Expected Deliverables
- A state and event inventory for one focused concern.
- A transition map with guards and entry or exit actions.
- Error, recovery, and impossible-state cases for review.
From Brief to Review
- 01List States and Events
Name meaningful modes and every trigger that can change them, beginning with the happy path.
- 02Define Valid Transitions
Specify destinations, conditions, and side effects. Identify combinations the design must prevent.
- 03Add Recovery and UI Mapping
Model failure, retry, cancellation, and exits; show what the interface looks like in each state.