The Working Approach
A queue might become a mechanism that holds and releases objects; a threshold might become a gauge with a marked limit. The useful part is the mapping: what moves, what it measures and what a viewer should learn. The skill asks the agent to establish that model before drawing the parts.
The included kit builds solid isometric forms with shaded faces and explicit depth ordering. A figure can ship as SVG, standalone HTML or React components. Interactive versions connect controls, motion and readouts to the same model; optional WebGL adds effects such as water or light within the SVG scene.
Expected Deliverables
- An editable SVG figure, standalone HTML page or React components
- A caption and, for interactive figures, controls and model-driven readouts
- Geometry checks and browser captures, when executed in the target environment
From Brief to Review
- 01Map the Idea to an Object
Supply the real behavior and choose one mechanism that explains it. Define what each movement and readout means before adding decorative detail.
- 02Plan the Parts and Camera
List the supporting structure, working mechanism and controls. Choose a view that exposes the relationship rather than hiding it behind the enclosure.
- 03Build Geometry and Behavior
Use the kit for solid shapes and depth ordering. Compute static geometry once; connect interactive parts and displayed values to the same model.
- 04Inspect the Figure in Context
Run the relevant geometry and line checks, then inspect browser captures in both themes. A successful audit does not establish that the explanation is accurate or the composition is readable.