Desktop app

Day Trip Planner Design

Plan six timed stops in fictional Solara Bay, with an illustrated map, walking estimates and useful route warnings.

OpenDesignDesign & production
Official
One-day city planning3 screens
Day Trip Planner Design: Complete City Map, Place Library and Day Plan
Evaluation example · GPT 5.6 SolScreenshot 1 of 3

LLM Arena Sep 2026

Case notes
Model
GPT 5.6 Sol
Design task
Drag-and-drop city day-trip planner
Output
Desktop app

Designed For

  • Day Trip PlanningTurn saved places into a sequence with arrival times.
  • Map-Based ProductsKeep geography visible while comparing possible stops.
  • Travel App PrototypesTest route feedback before connecting real travel data.

Key Highlights

  • A Map-First WorkspaceThe illustrated city remains visible beside the planning panel.
  • Six Timed StopsThe timeline runs from an 8:30 start to an evening finish.
  • Warnings With a ReasonRoute feedback calls out repeated stops and an ambitious pace.
  • A Final Day CardReview the itinerary as a complete sequence after planning.

A Day Trip Planner Built Around the Map

Daybreak Atlas gives fictional Solara Bay most of the screen. District names, paths and numbered stops form the working surface; The Day and Saved Places share the panel on the right. This is a different emphasis from a list-first itinerary. Visitors can see how far apart their choices sit while the schedule stays within reach.

The captured Hidden Gardens route fills six slots, beginning at 8:30 and ending with an evening stop at 20:00. A place name alone would not explain that sequence. Each timeline entry adds a district and visit duration, while walking time appears between stops. Together, those labels distinguish where the visitor goes, how long they stay and how they move onward.

The complete Solara Bay workspace shows the suggested six-stop route on the illustrated map, with the entire day timeline visible alongside it.
The complete Solara Bay workspace shows the suggested six-stop route on the illustrated map, with the entire day timeline visible alongside it.

Read a Route Beyond Its Six Filled Slots

The same route can be complete and still be demanding. Here, 6 of 6 stops appears beside 2h 28m walking and an Ambitious assessment. The page makes useful distinctions instead of presenting a single success state. A visitor can inspect the cause of a crowded day before choosing whether to change it.

What the captured Hidden Gardens itinerary communicates
Visible DetailMeaning in the PlanDesign Lesson
6 of 6 stopsEvery scheduled slot has an assigned place.Completion describes coverage, not whether the day is practical.
2h 28m walking · 11.1 kmTravel contributes substantial time beyond the visits themselves.Show the cost of transitions separately from time spent at each venue.
AmbitiousThe local demonstration classifies this as a demanding route.Pair an assessment with quantities that help someone interpret it.
Repeated Garden StopsA Friendly heads-up explains a repetitive part of the suggested day.Give a reason someone can act on, not just a warning color.

Move From a Place on the Map to a Timed Stop

Surprise Me offers a populated starting point. It is useful because the user can react to an actual sequence: Tide Cup for an early stop, Glasshouse Fernery in the morning, then lunch and later visits. The suggested route remains editable. It should read as a proposal, not a claim that the application found the best possible day.

A place drawer opens within the full planning workspace, keeping the map and existing itinerary available as context for the next assignment.
A place drawer opens within the full planning workspace, keeping the map and existing itinerary available as context for the next assignment.

Make Place Details Useful for Scheduling

The drawer brings a place description and visit information together with assignment controls. This connects a spatial choice to a time slot. A map pin is useful for locating a venue, but the drawer is where a visitor can decide whether it belongs in the morning or later in the day.

Preserve the Meaning of Each Time Label

Tide Cup is shown with a 45-minute visit, while Glasshouse Fernery carries 80 minutes. These values describe the stops, not the walk between them. Keeping the units and roles visible prevents a compact timeline from becoming a set of numbers the reader has to decode.

  1. Choose a Starting Route

    Open the planner and use Surprise Me. Read both the place sequence and the walking summary before accepting the theme as a good fit.

  2. Inspect a Questionable Stop

    Open a map pin or saved place. Compare its visit length and district with the preceding stop, then review the available assignment controls.

  3. Review the Whole Day

    Check the route warning and travel total, then open the finished day card. A full set of slots is a reason to review the day, not a reason to skip that review.

What the Solara Bay Prototype Covers

Solara Bay, its places and its walking figures are fictional demonstration data. The planner uses local interaction logic rather than a live navigation or recommendation service. The displayed collaborators are not evidence of shared editing. Isolated Show Preview playback does not preserve progress across visits; it demonstrates the planning interface, not a travel account or booking system.

How to Create a Day Trip Planner Design in OpenDesign

  1. Download and Install OpenDesign

    Download the desktop app, install it, and complete setup. Create a project for your design.

    Download OpenDesign
  2. Define the Map and the Timed Itinerary

    Start with a fictional city, six time slots and a clear distinction between visit time and travel time. Use this new example prompt to describe the intended interface; it is not the original prompt used to produce the case.

    Suggested Prompt

    Create a day trip planner design for a fictional coastal city. Give most of the desktop workspace to an illustrated map, with a scrollable panel on the right for The Day and Saved Places. Include six timed slots from breakfast to evening. Each place needs a district, category and typical visit duration. Display walking estimates between successive stops and a total travel time separate from visit lengths. Add a Surprise Me action that supplies an editable themed route. Use one example that fills all six slots but has a demanding walking total, and explain the reason in a short warning. A place drawer should show details and explicit assignment controls. Add a final itinerary card for reviewing the completed sequence. Use labeled fictional data and local interactions; do not imply live directions, shared accounts or reservations.

  3. Design a Warning That Helps Change the Plan

    Ask OpenDesign to show why an itinerary feels ambitious: a long transition, repeated venue category or a visit that conflicts with opening hours. Keep the reason next to the schedule and provide a clear way back to the affected stop.

  4. Review the Map and Timeline at Smaller Widths

    Test a long place name and a long walking duration. Keep both readable without covering map controls. On phones, choose a map or timeline as the primary view and make switching explicit instead of shrinking the entire desktop workspace.

  5. Export and Get a Share Link

    Export your finished design, then use Share in OpenDesign to get a share link. Open the link in a separate browser window and check that the intended version and its assets are available before sending it.

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